Mod
Last updated
Last updated
After choosing a base seed number, a seed's appearance can be further "modified" with .
The mod number is a 12-digit string that controls various display settings that can drastically change how a given seed looks.
Even rare seeds (which cannot change their base seed numbers) can still be styled using the mod number extension.
The mod number, or simply "mod", is an optional 12-digit string that encodes various display settings.
In short, the first 9 digits are incremental values from 0-9, and the last 3 digits encode the states of 9 binary bits in decimal.
These display settings interact in interesting ways, exposing a huge range of aesthetic choices, making it so that any seed number can be visually striking, regardless of its natural appearance.
The mod number does not affect the base seed number's essential numerical properties.
The mod number is included after the base seed number, preceded by a "." delimiter.
For example:
Or (with an attunement override):
The 9 binary modifications correspond to 9 Boolean bits encoded as decimal in the final 3 digits of the 12-digit mod number.
Combine settings by summing their decimal values.
Sleep (001)
Reverse (002)
Invert (004)
Energize (008)
Mature (016)
Self-aware (032)
Mutation 1 (064)
Mutation 2 (128)
Mutation 3 (256)
The 5 ranged modifications each correspond to a unique segment of the mod number, collectively making up the first 9 digits of the 12-digit mod number.
Color (00 - 99)
Spin (00 - 99)
Depth (00 - 99)
Tint (00 - 99)
Tint Intensity (0 - 9)
The mod number is easily set using .
The mod number is declared before (if any).
Easily adjust these settings using the toggle buttons in .
Easily adjust these settings using the range sliders in .